I got a similar result for the Peacock, and he was mafia, wasn't he?
Look, I don't know what paranoid is supposed to mean in that situation - All I know is that I got slightly different results (Can't be mafia/SK whatever) for Peacock and Buccaneer, to Red and Devil and Fool (Can't find evidence on).
Haven't we been over this?
Yeh, he was mafia, but he was also the Godfather, who can't kill until all other mafia are dead, afaik. So, at the time you investigated him he hadn't killed anyone yet, I suppose.
So, let's see, maybe it's really likely that neither have I...
Or, look at it differently, the cop usually gets an "innocent" result for the GF.
Why mine is different to the Devil's, I don't know. Maybe it has to do with the knife he had, though I doubt that. I really don't know.
Maybe you could still tell me which suspicious things I did, so I can at least learn for the next time I'm pro-town, please?
I got a similar result for the Peacock, and he was mafia, wasn't he?
Not just a normal mafia - he was the godfather.
Traditionally, godfathers turn up as innocent to inspectors, while their fellow conspirators turn up guilty.
Are you saying that the godfather and normal mafia members turn up the same in your investigations?
I'm also curious about your choice of target last dance.
When The Buccanneer and myself are the only ones left you haven't investigated, why did you ignore the one that's vocally attacked your role and results and choose to investigate the other instead?
No Lynch - 2 (The Butterfly, The Cat)
Not Voting - 2 (Red Death, The Buccaneer)
With four guests alive, three votes are required to secure a lynch.
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10Apologies yet again my dears for the absence, but I am here now, and frankly confused - 2 people who have so far had very opposing views and who (in my mind) seemed to be on different sides, both voting no lynch?
I'm still not entirely convinced this is the only way for the town to win. If we don't lynch anyone, who's to say for sure that the SK and mafia will target each other?
Surely that way they both lose?
If we leave the both alive, there'll be 2 deaths tonight (at least so I assume). If we lynch one, there will only be one death. Tho I guess that leaves the possibiity of a draw anyway. Hmm.
There seems little point in me voting for one or other of my suspects if no-one else is going to, so I'll have to think thro the various outcomes a no lynch could bring before I decide to throw my vote on.
Tho of course the Buccanneer might beat me to it, but he doesn't seem too keen on a no lynch either, which could be a good reason for going for it.
ps Cat, why did you go for Buccaneer rather than Butterfly?
Why is Buccaneer suspicous?
First of all, you never really defended or even denied being anti-town.
Second of all, you never said much that helped the town. You just drifted along. Innocent people have done that, but it's particularly easy to do nothing as anti-town. It's the endgame. I don't think it would be easy to say very much incriminating about Red. The best strategy for town is to make the killer know who the killers are. The best strategy for killers is to convince the other that they aren't. You've just been saying "nope" without qualifying. There's not much in that logic I can refute, and that creates doubt. Doubt means killers win.
At the moment, I *know* you are anti-town simply by elimination, but the goal is make the killers know. I.e. you and butterfly.
So:
If we leave the both alive, there'll be 2 deaths tonight (at least so I assume). If we lynch one, there will only be one death. Tho I guess that leaves the possibiity of a draw anyway. Hmm.
Strangest thing I've heard from you all game. There's 4 people left. 1 lynch + 1 death means 2 people left. That's the game, over.
Traditionally, godfathers turn up as innocent to inspectors, while their fellow conspirators turn up guilty.
Are you saying that the godfather and normal mafia members turn up the same in your investigations?
My role has [obviously] been kept delibrately vague by the mod. From what I figure, everyone appears to be innocent to my investigations, the mafia (or SK, I don't know what the buccaneer is) seem to get slightly different investigative results. The innocent have a lack of evidence result, whereas the guilty have a can't possibly be guilty result. I assume that Carmine used this as a sort of twist on the http://www.mafiascum.net/cgi-bin/wiki.pl?Cop naive cop role.
As for why I targeted the Buccaneer, I didn't think it would make much of a difference. By just eliminating those who aren pro-town, I was and am sure that Butterfly and Buccaneer are anti-town.
The problem is that the Buccaneer has a provable role. I've read one or two past games, and people have a tendency to assume those with roles are neccessarily pro-town. Since Devil claimed townie (though I suspected otherwise) as did Red, and Peacock was GF, and Fool was also listed as townie, there was a chance that investigating a non-townie would yield more information.
As I've said above (The Devil made a similar point earlier), the town needs to get the killers to know who each other are. Since you're the one who doesn't quite believe me, you're the one I needed to persuade.
A further point against the Buccaneer is this: Why would I target the Devil, when he was on my side, and when I suspected him to be the doc (i.e. would increase my chance of survival)
Since everyone else has claimed I think the Devil might want to claim (though I have a gooc guess of whad you are.)
Final point: Why would killers target each other:
Let's say you are a killer, you know who the other is:
A: Target C
B: Target D
Then A and B kill each other, and they probably draw. Or whoever gets in the kill first wins. Mafia can't really take that risk.
Okay, ran out of time, but if you reason it out, you'll find that A is always better off killing B.
Well, that turned out to be a short distraction.
I won't finish that analysis. You're anti-town, figure it out yourself. I'd only parrot what Butters wrote last page, which is somewhat ironic actually.
My turn to ask questions:
R, Buccaneer: The Devil said yesterday that the best thing to do the next day if both killers still alive is for townies to vote for no lynch. The Devil was pretty obviously a good player. Why weren't you curious then? Why didn't you have a think about it like I did?
Butterfly:
The Buccanneer wrote:
Also, anyone want to try to find out the real second killer before I put on my vote?Is this you admitting that you're the first? Wink
It is actually in our interests to help the killers find each other.
One of them making a mistake could take the game away from us.
Wink?
Buccaneer: You haven't responded to that, as far as I can tell.
If we leave the both alive, there'll be 2 deaths tonight (at least so I assume). If we lynch one, there will only be one death. Tho I guess that leaves the possibiity of a draw anyway. Hmm.
The Cat's already said this, but just to reiterate.
The only reason we haven't already lost is because the two killers are on different sides.
If we lynch a bad guy, the other bad guy will kill a townie.
This leaves 1 townie, 1 bad guy = bad guy win.
At the moment, I *know* you are anti-town simply by elimination, but the goal is make the killers know. I.e. you and butterfly.
Seriously, Cat. You have no idea what your role is.
If you turn up extra-innocent for mafia, have you any clue what the hell would you turn up for SK?
If you are pro-town, your insistence on me being a killer along with The Buccanneer will lose you the game too, you know.
You don't have a complete set of results, and you're peddling your theories as fact, which is a dangerous thing to do, especially in this kind of end-game situation.
No Lynch - 2 (The Butterfly, The Cat)
Not Voting - 2 (Red Death, The Buccaneer)
With four guests alive, three votes are required to secure a lynch.
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10Apologies for the fuzzy thinking yesterday, monday morning and all that...
But having thought it over, no lynch seems to be the only option - and Buccanner is either lying very low or has disappeared..
so vote: no lynch
Final voting:
No Lynch - 3 (The Butterfly, The Cat, Red Death)
Not Voting - 1 (The Buccaneer)
Abruptly, the guests at the table announce their decision: there will be no blood shed before the next dance. This catches the band and conductor quite unaware, and there is something of an uncomfortable silence while they organise themselves before being ready to strike up the next dance. Eventually, all is set, and they begin to play a viennese waltz.
It is DANCE SIX. Send me your choices (and don't forget your side-game choices).
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10Round and round goes the waltz, until everyone is quite dizzy. The colours of the costumes and masks form an almost nightmarish disorienting melee through which the remaining guests meander woozily. In the midst of it all, voices are heard above the cacophany.
"My dear, there you are! I thought perhaps you were talking to the Red Death, who was looking so lonely earlier."
"I can't find my way off the dancefloor! Everywhere I turn I just see the Cat and the Butterfly locked in a frantic waltz!"
"The Buccaneer and the Red Death were definitely up to something earlier. I saw them whispering in the corner!"
The Buccaneer stumbles into a space on the dance floor. Seeing an old friend, she removes her mask briefly to whisper secretively into her ear. The friend gasps and wanders off, intent upon spreading the gossip. Feloris smiles sweetly, nasty old gossip that she is, and replaces her Buccaneer mask, ready to rejoin the dance. The Butterfly steps up, a willing partner. They begin to dance, but in the middle of a tricky maneouvre the Butterfly is suddenly holding a wicked looking knife! The Buccaneer tries to cry out, but has no time before her throat is slit from ear to ear.
Stepping away from the scene, the Butterfly melts back into the crowd, looking for a partner to seal his alibi. The Cat! A wonderful dancer who is all too glad to take a few turns with the Butterfly. Swirling round, the Butterfly begins to relax when suddenly the Cat spins around, a large pistol held firmly in his hand. A loud BANG, and the Butterfly falls back, a neat smoking hole between his eyes. As he topples, his mask falls off revealing Daegul, a famously escaped psychopath that has been on the run for some time.
The shot has quite attracted the attention of the crowd, but the Cat makes no attempt to hide his crime this time. The Red Death runs forward. "But, how could you? You're a detecti..." she cries, trailing off as the Cat removes his mask to reveal Wacky, onetime mafia goon and now the heir to a great mob fortune. The Red Death rips off her mask, and Etain's features (or are they Hi Colonic's or Mysteek's?) frozen in an expression of pure shock. "I trusted you!" she cries, her last words as the final member of the mafia dispatches the final townsperson on the high table with a single shot. Jumping onto the table, his victory, and the mob's ownership of this town, is now assured.
Game over, MAFIA WIN.
The post-game discussion is here.
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10