Hey, hope you enjoyed the game. I certainly enjoyed running it.
There were a lot (a lot) of potential killing roles in the game. If things had gone really hilariously, I think we could have had half the players wiped out on the first night. But, as it turned out, I'm really pleased with the way this all balanced out - especially given that even on the last night it could've gone La Paloma's way.
The basic idea was that one level of protection would cancel out one kill. All protection/killing roles were aware of this (or should have been) and so knew that they may need to stack kills or protections on one person in order to succeed.
I feel like I ought to apologise to Tick - he had the most basic and dull role in the game: where everyone else had a choice to submit, the potential to actually do something (or multiple things) he was somewhat stuck. But then.. he did get to survive a hell of a long time... although his chance of winning on behalf of the town was gone.
Oh yeah, by the by, James hadn't investigated La Paloma, she'd investiged Daegul... think that was her slip-up, pretty unfortunate that it made such an impact on the end game.
The basic setup:
Three mafia, each of which can kill each night:
* Mono, has one extra kill to be used in the game, cannot be lynched whilst other mafia are still alive
* Spookybeth/Lacero, cop ability, appears innocent to investigations
* Jozline, one level of protection per night
Two masons, sort of:
* La Paloma, also a serial killer
* Tick, cannot be night killed at all whilst La Paloma is still alive
Superdoc, Araltaln/Daegul, gets told a list of 5 players, containing the names of players who will die (made up to five by random choices). Can spread three protections amongst thm.
Vigilante/Backwards Cop, James, two actions per night
Cop/Doctor, Lacero (the first), two actions per night
Vigilante/Blocker, Hi Colonic, two actions per night
I don't have my notes with the night actions here with me right now, sorry ![]()
First and Last!
I'm like tom bombadil with more bloodletting.
Wow, I feel so proud of my night 1 choice now. ![]()
Thanks for modding Carmine, the balance worked out really well.
so what happened on the last night?
lacero killed me, lp killed mono??
curse you LP, i knew you were holding out on me! "can't quote your role to me" what rubbish ![]()
Ah well, at least I was right about mono and lacero hehe.
wait, mono/lacero killed lp, lp killed mono. do I just die cause it ends 1-1?
Can't really ask for a sig and then not have one now, can i?Gol-durn it guys, why couldn't you have tried to kill tick last night instead?
Sowwy tick
If it makes any difference, I really did suspect that you were probably the Mafia Godfather for a Day or so - after all, otherwise you were so underpowered compared to everyone else like I said. And yeah, you die automatically now because without me looking after you, you're no longer kill-proof.
Hmm I think I can remember my night choices and motivations:
Night 1 - convince tick I'm Just A Mason and nothing else.
Night 2 - kill Spookybeth (sowwy Spooky
) - don't know why that didn't work, I figure either Hi Colonic or Araltaln/Daegul was to blame. Silly townies.
Night 3 - kill Daegul. I'd decided on account of James' claim that Daegul and Mono had to be the last Mafia, and on a whim decided to kill them off in alphabetical order. Bugger. Altho' I dare say that if Daegul had been left alive his Doc ability would've made life rather difficult anyway.
Night 4 - kill Mono. Since I was afraid he'd still be lynch-proof the next day, or that he had some sort of Mafia Doc ability and had kept Spooky alive ealier.
I was a bit suprised when James said I'd tested the same as other Townies, but since Carmine usually makes her SKs cop-proof I decided that must've been what happened.
Thanks everyone, that was a really fun and suprising game! Big cudos to Carmine - I'm very impressed that the suprises kept coming right up to the end. Mind you, Day Three was a bit of a drag, what with Lacero and Mono apparently deciding to just say as little as possible and let the day get deadlined. Tick and I knew damn well that we'd never convince you to vote for each other, but I felt you could've played up a little more for the hell of it, and just petitioned Carmine privately to just end the whole shebang already.
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LP, I never gave up on my suspicion that you were not just a mason, but it wasn't worth pursuing. I was hoping you'd turn out to be a stand alone SK rather than a mafia, so that is good. ![]()
Cool, Carmine made your Wish Come True!
1000 miles from the chimera I chase...LP we had one kill action each, we would never have killed tick we used one kill on each of you to make sure we won.
And we could've quite easily voted for each other, I could've voted for Mono and he would've still survived, but as you were both so absolutely sure we were both evil that would've left me in a mess next day if I survived and the game was still going somehow. You'd have claimed I only voted for him because I knew he wouldn't die.
If you'd been less suspicious of me you could've got a quick day, but as it was I made tons of stupid mistakes and forgot who was who when I investigated that night (even though I did actually have a cop role!) and you pushed both of us. So I tried to stay quiet.
For what it's worth, without us both having a kill action I really belive a no claim was the best course of action that night. At least, from the point of view of not knowing you were a mason pair. I was relying on you agreeing and then both dying in the night
oops.
thanks for modding carmine ![]()
I'm also glad mono died as he was the one who got me killed night one ![]()
The night choices!
Night 1:
Protected Mafia (Jozline) - Kill Hi Colonic - Blocked
Cop Mafia (Spookybeth) - Kill Hi Colonic/Investigate La Paloma - Blocked
Extra Kill Mafia (Mono) - Kill Lacero.
Serial Killer (La Paloma) - No kill
Superdoc (Araltaln) - Potential Choices: Jozline, Lacero, Mono, La Paloma, James - Protect Mono/Protect La Paloma/Protect La Paloma
Vig/Mad Cop (James) - Investigate Tick/Investigate Spookybeth - Results: Guilty/Guilty
Doc/Cop (Lacero) - Investigate James/Investigate Jozline - Dies - no results
Blocker/Vig (Hi Colonic) - Block Jozline/Block Spookybeth
Notes: HC, you are a lucky sod. I was worried that Lacero would get protected on a whim by Araltaln and then there'd be no deaths. LP, why did you decide not to kill?
Night 2:
Cop Mafia (Spookybeth) - Kill Hi Colonic/Investigate Tick - Results: Innocent
Extra Kill Mafia (Mono) - Kill Hi Colonic/Kill Hi Colonic
Serial Killer (La Paloma) - Kill Spookybeth - Failed due to protection
Superdoc (Daegul) - Potential Choices: Hi Colonic/James/La Paloma/Mono/Spookybeth - Protect James/Protect Mono/Protect Spookybeth
Vig/Mad Cop (James) - Investigate Hi Colonic/Investigate Daegul - Results: Guilty/Guilty
Blocker/Vig (Hi Colonic) - Kill James/Block Tick - No effect - dies
Night 3
Cop Mafia (Lacero): Kill Tick/Investigate Daegul - fails due to Tick's night protection, Results: Innocent
Extra kill Mafia (Mono): Kill Tick - fails due to Tick's night protection
Serial Killer (La Paloma): Kill Daegul
Superdoc (Daegul): Dies
Night 4
Cop Mafia (Lacero): Kill Tick - fails due to Tick's night protection
Extra kill Mafia (Mono): Kill La Paloma
Serial Killer (La Paloma): Kill Mono
Don't think I've missed anything there...
In other news, the second to last day I couldn't understand why Lacero wasn't voting for the otherside, sealing Mono's lynch, until I remembered (finally - when I was in the middle of writing up the lynch) that Mono was lynchproof. And on the last night, I wasn't sure if the mafia would both try for Tick again (if they thought they'd failed due to Daegul's protection, say?), which would've made life interesting. And yeah, I'm sorry Day 3 was a drag - I was tempted to just roll straight through to the night again, but of course it wasn't guaranteed that you guys knew there were two mafia left, nor did the mafia know that it was unlikely that Tick and LP would be voting for each other.
Tick: the last night, you and Lacero both survived, but it was game over for you then - no lynch possibility with 1 vs 1, and Lacero would have killed you the following night as your night protection expired when La Paloma did. BTW, I'm intrigued as to why you suspected La Paloma of being a Serial Killer mason?
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10I didn't expext lacero and mono to be mafia together AND lp to be SK-mason.
I thought there was a possibility one of them was mafia with joz, and LP was either along for the ride, or perhaps SK.
Either way, i knew I was stuffed so didn't give it heed.
Did the 3 person mafia, all have a night kill choice every night?!?
Can't really ask for a sig and then not have one now, can i?Yes. The town had an unkillable and a superdoc and a blocker though, I think it worked out well.
Actually tick could've still won - if tick and LP both voted Lacero and deadline-killed him, and Mono and LP killed each other, it would've been a town win ![]()
The idea was that everyone (apart from Tick... sorry again
) was hugely overpowered, and the hope was that the powers would for the most part cancel each other out.
Still, it would have been hilarious had e.g. six kills gone off on a single night. ![]()
Dasquian: oh yeah. Unlikely that Mono would've let that slip through the net tho.
Hi Colonic: In a game run by Carmine, with 9 people, how many killing groups would you expect there to be? Mono: 10and here I was hoping we could be the first mason team to win a game without ever havnig to claim
Can't really ask for a sig and then not have one now, can i?Yeah, the last day sucked, but I think I had a pretty good excuse with being down with a really bad flu. And then having to pick up all the things I got behind on during the time I had the flu. Still, I'm sorry about that guys, it would have been more fun to play it at a slightly quicker tempo at the end.
any chance of another game? ![]()
Dasquian's next up in the queue, blame^Wpester him. ![]()